MetaShooter is launching on mobile next month
The mobile version of the first-person hunting metaverse is being made in the Unity game engine and is planned to launch for testing in early December.
MG Labs has announced that MetaShooter, a play-to-earn first-person hunting metaverse, will be launching globally on mobile devices next month.
The team has revealed that development on this mobile version has been progressing at a “steady and rapid pace,” and that they plan to release it for testing early in December. While the desktop version was initially developed in Unreal Engine 4 before announcing a switch to Unreal Engine 5 back in September, and successfully making the transition last month, the mobile version uses the Unity game engine instead, due to Unity being the most popular game engine for mobile titles. The developers are using the latest version of Unity, taking advantage of the “brand-new URP Rendering System” coupled with a real-time IK animation system and Metal API support for iOS devices.
Work on a prototype is currently underway, which is also when the developers are “porting over some logic from the original MetaShooter” while introducing touch controls optimized for mobile devices. The goal for the team is to create a version that is “not merely a condensed version of the original” but one that also contains content that is not available in the desktop release. Currently, the team is adding in animations, weapons and various other items, while also preparing a training mission similar to the original one but set in a different area.
For more development screenshots, check out the official announcement post here.