Aavegotchi is Adding Forge to Gameplay
Players can break wearables into three or four items and smelt them to make new wearables.

Parts of the Wearables
Aavegotchi has announced it will add a fully functional Forge to allow players to craft new items from the old ones. Usually, in legacy video games, the yearly release of new gear is customary to help expand the game. However, the gear becomes old as players progress. In Gotchiverse, things are expected to change as making new items cause inflation. So instead, players will now make new items from old ones.
The think-tank in the DAO came up with an ideal solution: to allow individuals to break down wearables into three or four parts, all of which will serve a vital role. The parts include Schematics, Alloy, Cores, and maybe, Essence.
Schematics are the main element of wearables because each has within it corresponding Schematics. For example, to forge a Marine Jacket, players need a Marine Jacket Schematic. When the wearable is broken down, you get the same Schematic. However, once an item is released, the Schematic for the item will not be re-released.
Cores, Alloy, Essence, and Blacksmithing
Cores give wearables their BRS boosting power. Each represents two things – the rarity tier and the wearable slot. For instance, a Marine Jacket has a ‘Rare Body’ Core, while the Coderdan Shades have a ‘Mythical Eye’ Core. Alloy is the liquid-most of all resources and controls the general wearables supply. Presently, no alloy is set to be released. This means players can smelt old ones to make new wearables.
Essences are optional items within the wearables, and they come straight from the hearts of sacrificed Aavegotchis. Players require Essence to Forge new Godlike items and pets. However, all the Essence is lost once the thing is smelt. The Forge will soon be available, and Flex, the resident Grandmaster Blacksmith, will be in charge. Blacksmithing is a new skill that must be learned because crafting takes time, and players or players may have to forfeit a lot of GLTR.