Arizona State University Plans To Have Classes In The Metaverse
Arizona State University has submitted seven name variations for use in a virtual environment.
Arizona State University has plans for the Metaverse
Arizona State University is one of the largest public universities in the United States in terms of the enrollment of candidates. In recent weeks, they have been making plans to launch virtual classes in the metaverse. The United States Patent and Trademark Office (USPTO) recorded the applications of seven name variations by the Arizona Board of Regents on behalf of the school.
The name variations include ASU, Arizona State, Arizona State University, the Sun Devils (its football team), the university logo, the Sun Devils’ pitchfork symbol and the logo. All these items are usable in the virtual environment in which users can interact for recreational, leisure or entertainment purposes.
Further details on Arizona State University Metaverse Move!
Statistically, In the fall of 2021, ASU enrolled 77,881 students at physical campuses in the U.S., while 57,848 students attended digitally. It’s not known if the reason for the university’s potential move into the Metaverse is a result of having more than 42% of its enrolled students in online classes.
Casey Evans, ASU Senior Director of Strategic and Program Mobilization, said digital immersion coursework was the school's “best tool to enable students to continue learning during this time of physical separation.”
The university initially embraced blockchain technology for various uses in its institution, including tracking the spread of COVID-19 in November 2020 and sharing data from the academic record of its students in 2019. The Trademark filing suggested that the university could explore using NFTs as event tickets, as a means of authenticating documents or recording sports highlights.
Reports gathered that other universities had made a similar initiative to “go meta” in 2022. Brazilian university, University of Sao Paulo announces plans to conduct research on the metaverse under the topic ”The effectiveness of virtual and augmented reality devices and how the use could affect human behaviour.”