Axes Metaverse Adds Ranking System to Improve Gaming Quality
The Ranking system will increase the gaming competitiveness, and players will earn ranking points RPs when they take a certain place or kill heroes.
Axes Metaverse is adding a ranking system to the game. This system will be based on Ranking Points (RPs), which players will earn when they win battles. The ranking system aims to create more competition within the game, determining winners in a particular season.
Within a season, players will compete with each other to reach the highest position in the rankings. Winners will receive rewards in Axes shards and gold. A season will last for 14 days, and major updates will determine the tune of a season. The leaderboard will be broken into leagues, with the lowest league having 0 RP. Players must earn the required amount of RP to move to the next league. And a player that doesn't have the needed RP to sustain an RP will be deranked to a lower league. This format is just like the national leagues of European football.
Players can only enter a match when they have the required amount of RP for that league. Earning RPs is only possible when players kill other heroes or take a certain place. Additionally, players can only enter a match when they have the required amount of RP for that league. The amount of RP a player can earn depends on the number of participants vying for the total RPs possible within that game. Only axes Hunter league players can receive the Axes shards rewards.
Several players with equal RPs may be fighting for the same place in some situations. In this case, there is a secondary criterion: the number of matches played in the league, the number of matches played in the season and the number of kills. Players also receive rewards on a global ranking regardless of the league they are in.
In case several players have equal points, the secondary criteria in a league also hold in this condition.
The advantage of the global ranking rewards is that more players with excellent skills are rewarded.