Blockchain Brawlers Makes Few Changes to Crafting and Upgrading Flow
Metaverse Hilarious and Entertaining NFT Series, Blockchain Brawlers, has announced changes to BRAWL -O-SEUM Crafting and Upgrading Flow.
While the community is highly anticipating the launch of BRAWL -O-SEUM, the Blockchain brawlers team has unveiled some fresh tweaks to the landowner-crafted cards. Players will be able to upgrade, and craft different rarity moves to higher levels for use in the PvP feature, which will be launched later this Fall.
Veteran Gamers who have come in contact with the WAX blending system will be able to adapt to the newly improved feature seamlessly. The team aims to create a smooth relationship between BoS assets and the improved feature as they continually strive to make their asset better, rarer and more powerful.
BRAWL-O-SEUM Crafting and Upgrade Mechanism
Players can utilize three paths in crafting, and the choices are based on the player's playing style and gaming goals. The three risk categorized paths are Low, Medium and High. The Low-Risk option provides a 100% chance of crafting common packs with a small amount of experience points which helps to increase the BoS level. The higher the BoS level, the better and more assets players could choose to craft.
The Medium Risk option also crafts common packs exclusively, but the experience points generated range from one to infinity. The higher the BoS level, the greater the range of XP received by the player per dice roll. Unfortunately, the higher the BoS level, the more likely the Medium option will fail.
The High-Risk option crafts the best packs called "Rarity Packs"; these packs contain every rarity card, including legendary cards. The higher the BoS level, the better the odds of finding rarer assets (99% common and 1% uncommon), but there is a 10% success rate on the outcome of the crafting process. Meanwhile, the High-Risk options are the only ones that can be sold with customizable skins; players will be able to choose from over 45 different pack skins.
Common packs contents will be distributed in the following percentage: Playing Cards (50%), Attack Move (27%), Taunt Move (16%) and Finisher Move (7%). Participants of the PvP mode will need eight numbered Playing cards, a Common Attack, and at least one Taunt and one Finisher.
The new upgrading mechanism is similar to the previous blending experiences with the 3/4/6/9 path employed. Players will not be able to blend a common version of an asset into the legendary version of that card directly. Henceforth, it will be different and more challenging to get desired assets.