Champions: Ascension Pre-Alpha Combat Gameplay Test begins on November 10

Jam City has released a pre-alpha gameplay video showcasing the game’s third-person arena combat ahead of its release this Thursday.

Nov 9, 2022
by Dragan
Champions: Ascension Pre-Alpha Combat Gameplay Test begins on November 10
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Jam City, the developers of Champions: Ascension, have announced that the pre-alpha combat gameplay test is starting this Thursday, November 10.

With the announcement, the development team also released a gameplay video on Twitter, giving us a small glimpse of what the game’s third-person combat looks like. In the almost 30-second footage we get to see action-packed 1v1 arena combat, with players mostly engaging in melee duels while being able to dodge attacks and use their character’s unique special attack to their advantage. According to the recently-released second version of the team’s combat guide, the game’s combat system consists of 4 main elements: Weapons, Parts, Family and Essence, with the current iteration being focused on the first two elements coupled with “a first pass at Family and Fury of the Titans.” Families are races that determine the character’s stats, such as health, speed, defense and more. Some weapons are only available for certain families, while Parts represent unique attacks. A Champion can have up to 5 Parts.

As players battle, the orange bar called the Fury Meter fills up, and once it is fully filled, makes it possible to start the Fury of the Titans attack that is based on the Family and Essence of the Champion. In this pre-alpha version, there are 3 Essences: Arcane, Death, Life. Following a rock paper scissors approach, some character may have an advantage over the other depending on their core Essence.

The blockchain title initially went live in pre-alpha back in September this year, allowing owners of Prime Eternal Champions NFTs to hang out at a tavern called The Sleeping Karkadon.

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