Devikins Combat Stats: their Modifiers and Effects on Status

Combat stats offer diverse conditions with different effects on the players' capabilities in the game of battle.

Jan 5, 2023
by Michael
Devikins Combat Stats: their Modifiers and Effects on Status
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Stats Condition and Modifiers 

Devikins, a turn-based RPG blockchain game, has released details on Combat Stats and their effects. The combat stats found in the Worn equipment section of the game offer different shades of conditions.These Conditions include: Scared, Poison, Inspired, Guard, Nightmare, Accuracy and Rage, and many more.

The Scared is modified by SP. Inspired and Weakened are modified by strength. Also the condition poison is modified by Poison. Additionally, Invigorated, Sick, and  Swift are all modified by Defense. Lethargic is modified by Agility, Shielded by shield, Provoking by provoke, Stealth by stealth, Paralyzed by paralysis, and Distracted by distraction. 

Other conditions like Focused are modified by focus, Protection by protection, Cursed by curse. Broken arm is modified by disarm, Prey mark by prey, Accuracy by accuracy and Rage by rage.

Effects of Stats Conditions

When the Scare meter is full, all attacks against the target are guaranteed to be a Critical hit. Poison, and Bleeding causes damage of enemy players over time. Inspired and Weakened decrease the strength attribute of the player. Invigorated and Sick increase the defense attribute of the player.

The Swift and Lethargic increase the agility attribute of the player. Also, the Shield nullifies the next instance of damage to players. When using the stealth, players cannot be targeted. Players affected by condition Sleep cannot act, and are forced to pass their turn. Players affected by condition Sleep have a 50% chance to turn and remove Sleep. The Guard reduces the chance of an incoming attack from being a critical hit.

The Decay decreases Maximum HP temporarily, and when the Curse reaches zero, the affected player dies. A player has a 50% chance to use a different skill on a different target when affected by condition Confusion. Additionally, Revive brings back dead fighters to life.

A player affected by condition Rage will have to deal with extra damage in their next offensive skill. But, the condition is cleared after one attack. 

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