Cradles Releases NFT Pass Ahead of Steam Early Access Launch
Minting for the Cradles NFT Pass is live ahead of the prehistoric action RPG’s Early Access launch on Steam. The pass makes it possible to mine crystal ores in-game before anyone else during the Early Access version that is scheduled to be released on November 13th.
The team developing Cradles, a prehistoric blockchain action RPG, have officially opened minting for the game’s NFT Pass ahead of the launch on Steam in Early Access.
The minting for the exclusive Cradles NFT Pass is now live for whitelisted addresses. A total of 20k freemint passes are available. Eligible owners of Big Time, Otherside, Beacon or Matr1x NFTs can now mint for free on the game’s official website. While there are 46693 addresses whitelisted, only 10k passes are reserved for this whitelist phase which began on November 12th at 1 PM UTC. The other 10k NFTs are reserved for partners and the community. This means various partnered communities, project collaborators, and investors get a share too, with beta testers and Cradles Dinopets NFT holders also being on the list, according to the official post.
If you’re not in either of the two lists, don’t worry, as there are passes reserved for the community, set to be given out during mint time on Cradles community spaces.
By owning this pass, you are given the right to mine crystal ores in-game before everyone else, meaning you have exclusive access to these crystals during the game’s Early Access version on Steam. If you play this Steam version without the NFT, you won’t be able to mine crystals, but will instead have to wait for the full grand launch.
Steam Early Access
The game is launching on Steam in Early Access on November 13th (Edit: it's been delayed to the 15th). It seems it won’t be a free-to-play title, but the team plans dropping $SCRDS tokens to cover the purchase, according to the announcement. Specific details do not seem to be available at the time of writing, so expect a guide on how this will work to soon be published by the developers.