Deviants' Faction Introduces Game Balancing
Deviants Faction has announced plans to bring balance to its game alongside a few in-game changes.

In the spirit of continuity from 2022, Deviants' Faction is currently developing more exciting in-game opportunities for players. The gaming platform has been providing players with an immersive play that features robust tokenomics. Deviants' Factions will finally introduce balance to the game after receiving feedback on the feature.
New Updates In Deviants Factions

Triggers like Attack, Struck, and Kill have been reset to standard. Before now, characters using non-Grip abilities must be ready to resolve in the game. However, the new update has removed such a feature. Henceforth, if any Character dies resulting from wounds inflicted by triggers or effects, the character will resolve the abilities which depend on the triggers. Besides this, the Trigger effect will not only include Characters and Technologies but also HQs.
The team has updated the Character Swapping feature where characters must meet certain requirements before swapping. Sometimes, the Swap criterion considers only the rightmost or leftmost end of the formation. Therefore, the system might approve swapping by the Healthiest characters and disallow swapping by the rightmost character.
Characters can now trigger his Arrive trigger, if assigned to a Technology, he will also trigger his Pick Up trigger. If a character engages an effect with no other character on the left, right, or adjacent, the effect will take place once he finds someone to affect. Furthermore, the team is testing a new way of playing Deviants Factions together with the Echoes cards. After proper examination, the developers resorted to making some minor changes to 2 OTK cards. These cards include the Bull Spikes and the Lobotomizer. The team is grateful to all community members who made 2022 a success and hopes to keep them entertained in this new year.