Eternal Dragons Streamlines Auto-Battler Gameplay in New Update
The latest update to Eternal Dragons streamlines auto-battler gameplay and UI in order to provide a mobile-first experience while introducing various new improvements that make battles fast-paced and intense.
Eternal Dragons received a new update earlier this month which streamlines the auto-battler gameplay in an effort to make mobile-first changes that cater towards the team’s priority of reaching a wider audience.
The main part of this August 4th update includes adjusting auto-battler gameplay in order to make each session more “manageable and engaging,” providing shorter but exciting experiences that lowers the “manual requirements” asked of players while making the gameplay more user-friendly by improving the overall flow of a match.
Aside from streamlining, other aspects of this update automatic battle shop upgrading, reduced HP for faster battles, tier-based unit costs, a built-in leaderboard, an in-app public profile, and a seamless login and registration process.
The game mechanics have been simplified with the introduction of automatic battle shop upgrading, allowing you to focus purely on gameplay instead of always manually upgrading your shop. This means that as a round goes on, your shop will progress to the next tier on its own, providing more fast-paced gameplay.
Next to that change, another one that makes sessions not only faster but also more intense is the reduction of HP from 60 to 30. To keep rounds balanced, unit costs are now based on tiers, meaning that common units now cost 1 coin, while uncommon units cost 2 coins, and the others are priced higher accordingly.
In response to community feedback, the developers have added in a built-in leaderboard, while making it possible to access your public profile within the game itself, allowing you to see the progress you’ve made so far directly in the app. Signing in to an account and registering one “has never been smoother” thanks to various new in-app improvements that have removed any “unnecessary hurdles” that were previously present.
You can check out the update notes for patch 0.3.002 here.