Faraland reveals new development plan for PvP Daily Quest feature
The daily PvP Quest feature will be included in the next version, bringing with it new rewards: tickets and charms.
Moonknight Labs, the team behind the play-to-earn 2D strategy RPG Faraland, has revealed a new development plan for the community-requested PvP Daily Quest feature they plan to include in the next version of the NFT title.
Just like the PvE Daily Quest, the PvP mission resets at the end of each day, with tournaments not having an effect on whether there is a PvP daily quest in a specific day or not.
With new quests also come new rewards: tickets and charms, both of which are planned to be added in version v0.2.12 of the game. A ticket is rewarded upon successfully finishing a certain amount of quests. It’s not an NFT item, rather it’s a regular in-game item which is used for using the “Rolling in-game Gacha,” that will be added v0.2.13. Using this gacha gives players the chance to earn various things, such as “Gold, Soul Stones, in-game items, materials, and more.”
Charms on the other hand, are consumable in-game items that cannot be bought with gold and are only activated in PvE gameplay. They give players the opportunity boost stats of their Hero NFTs and can be obtained via in-game gacha, but also by ranking in the top 10 on the leaderboard.
For more information, be sure to check out the developer’s blog post here.
Faraland is available on Android and iOS devices, while a PC version will be released later on. In the future, the developers plan to add land, a job system and more.