Gods Unchained Introduces Pauper Mode
Pauper Mode is a new rotating game mode in Gods Unchained focused on accessibility, player skill and strategy by restricting players to creating decks with common and rare cards only. It’s now live in a testing phase that will last for 2 weeks, with player feedback influencing whether it will become a permanent ranked mode in the future.
The developers of Gods Unchained have officially announced the introduction of Pauper Mode to the free-to-play trading card game.
Pauper is a new rotating game mode in which only common and rare cards are allowed, making it a more accessible for players to jump in as the focus leans more heavily to skill and strategy instead of deck building. It’s been added as part of the team’s continuous experiment with rotating game modes, with the team referencing Pokémon TCG and Magic: The Gathering Arena as some of the trading card games that have previously used the Pauper Mode.
“Our goal is to liven up the game meta and continually enhance your player experience. We're experimenting with different game modes that have unique rulesets and conditions, allowing us to gauge which modes resonate most with you.”
In this constructed mode, the focus is purely on accessibility, limiting players to building decks out of common and rare cards only, while other standard deck-building restrictions continue to be enforced. By lowering the range of available cards, players don’t rely on owning expensive cards but have to use sets from the Eternal/Standard format. This puts player skill at the core of this game mode, as players cannot rely on expensive cards but must use the same ones as everyone else, making it fairer for all. With this focus on tactical gameplay, the new game mode presents a great way for players to learn new combos and synergies, so if you’ve ever felt hindered by facing opponents with valuable cards, then you should definitely try this new skill-based mode.
Pauper Mode launched on August 15th and is currently in testing phase. It will be tested for 2 weeks, after which it could end up becoming a permanent ranked mode in the future depending on player feedback.