HyperMove WebGL Version Is Now Live
The first game of the HyperMove metaverse, a multiplayer FPS, is now available as a WebGL title, with a desktop beta version set to come out soon.
The first game of HyperMove, a play-to-earn and move-to-earn metaverse, is now officially live as a WebGL version.
The title in question is a multiplayer FPS made in the Unity game engine. Players can join and host their own rooms, as well as choose from 4 different loadouts to play with: Assault, Recon, Support and Engineer. When hosting a room, there are 3 different game modes to choose from: Team Deathmatch, Free for All and Capture the Flag. For the first two, it’s possible to adjust how many kills are needed in order to win, while the last one also has an option that lets you change how many flag captures are needed to come out as victorious.
So far there seems to be only one map called Guanaco Desert, while the maximum amount of players that can be present in one room can be set to 10. In the event that you can’t fill up the room with the number of players you’d like to, you can also choose to enable bots to fill up the spots. It’s also possible to turn on friendly fire, adjust whether team selection is handled automatically or manually, as well as alter max player ping and what happens after a match has finished, choosing whether players should be sent back to the lobby, or pushed straight into another round in the same room.
A desktop release is planned to come out soon in beta. You can try out the browser version using the link found in the tweet down below.