MonkeyLeague Shares Details on Game Economy
UnCaged Studios has explained the game economy loop behind the flagship title of the MonkeyLeague franchise, providing info on the utility and sustainability of the soccer game’s native token, $MBS. Players who purchase items in the game’s official store using the token get a small discount, with most funds gained from Energy purchases allocated to a $MBS treasury used for filling up prize pools that players can earn a share of in various tournaments.
UnCaged Studios has recently revealed details on the game economy of their first game franchsie, MonkeyLeague.
The new info comes as part of Day 4 of the MonkeyLeague Bootcamp. Previous days discussed the future of Web3 gaming, followed by an explanation of the game itself, as well as a dedicated post for everything you need to know about MonkeyAthletes NFTs.
According to the official post, the whole franchise, including its flagship title, MonkeyLeague Soccer, has MonkeyAthletes at the core of the economy, which means that by owning these NFTs, you’ll be able to play other future games of this franchise too, giving owners “unprecedented utility and interoperability to our game assets.”
While the NFTs are shared across games, each entry in the franchise however will have its own in-game currency, as can be seen with MonkeyLeague Soccer and its $MBS in-game currency, used both in the game and in the web store, while being possible to earn through skill-based achievements. Using this native token, players are able to buy game items in the MonkeyLeague Store, including Energy, Breeding Capsules, Bundles, and MonkeyAthletes. Aside from the store, the token is also used for paying breeding fees, while purchasing items with this currency gives players a small discount that they wouldn’t get if they paid for them with fiat money, thus incentivizing players to use the game’s core token. Next to these economy-related aspects, the $MBS treasury is set to be used for prize pools in various tournaments, making it a “core component of MonkeyLeague’s reward-based economy,” with the reward pools set to depend on how many tokens are spent and how many there actually are in the treasury in order to ensure that players can redeem the rewards when going to claim them.
The core economy loop of the game also consists of an in-game resource called Energy, given out for free every day and used for playing matches. If you run out of it for the day but want to play more that day, then you’ll have to purchase the resource using $MBS tokens or fiat money, with most of the funds gained from Energy purchases to be allocated to the treasury in order to power reward pools.
For more details on the game’s economy, be sure to check out the official article fully explaining how the loop works here.