Mouse Haunt reveals game release structure
The roadmap for the Unreal Engine 5 title is divided into 4 releases: pre-release, closed alpha, beta early access and open beta.
The game release structure for Mouse Haunt, a multiplayer play-to-earn game running on the BNB Chain, has been revealed.
This structure, which is subject to change, is divided into pre-release, closed alpha, beta early access and open beta. These launches differ not only in content, but also in who is given access to play them. No specific timeframes were given.
Made in Unreal Engine 5, for the pre-release, influencers and some community members will get to play Dodgeball Arena, a PVP mini-game in which players play as mice that fight each other using “balls, bullets and furniture.” No play-to-earn system will be in place during pre-release.
In closed alpha, players will be able to play Castle Heist, a PVP mode which, during this alpha period, will only be available via community events which will mostly be hosted on the official Discord server. The roadmap given states that the first level will be playable with a scoreboard system in place, and just like in pre-release, no crypto wallet will be needed to play. This also means that it won’t be possible to play and earn in the closed alpha.
When play-to-earn does get enabled though is in the beta early access release. To participate in this beta, players will need either a Ticket or a Key. Those who own a Ticket will be able to play and earn, thus requiring them to also connect their wallet, while those who’d just like to play without being able to earn will need to have a Key. More info on how players will be able to acquire these early access passes will be revealed nearer to the launch of this phase.
Before the full official release, everyone will be able to jump in and play Castle Heist in the open beta. Those who own an NFT will get to play and earn, while those who don’t will have the option of upgrading their characters to become NFTs. The team also stated that “after bug hunting and gameplay experience,” they’ll look to creating “castle building tools,” allowing players to make their own maps.