Swords of Blood releases tokenomics info
The tokenomics for $SWDTKN, the native token of the Solana-based hack & slash RPG have been revealed, containing info on supply and utility.
The Swords of Blood team have released info on the tokenomics for $SWDTKN, the native in-game currency of the Solana-based hack & slash RPG.
As players progress through the game, there will be specific hero levels that will have to be paid using the token. All transactions, including “fee, fine, reward” and any other form of payment taking place on the game’s ecosystem will involve using $SWDTKN. Items on the marketplace, such as characters, skins, battle passes and more, will be paid using the core cryptocurrency. Since the game is free-to-play, players will have to use $SWDTKN to unlock certain content available later on in the blockchain title.
Players will be able to earn $SWDTKN by taking part in PVP and winning various tournaments, with all players from rank #10 and upwards at the end of a season set to be rewarded from a total prize pool consisting of 15% of the total token supply.
When it comes to supply, the total supply of $SWDTKN is capped at 1 billion, with 11.5% going to the seed round as well as public IDOs featuring “10-month linear vesting periods.” 34.5% of the supply will be used for funding “projects and future initiatives,” while 20% is geared towards marketing and the community. Another 20% is allocated for the in-game rewards system and staking, while the remaining 14% is meant to be “set aside to incentivize our team and investors.” There will be a buyback system or burn mechanism in place, where 35% of in-game purchases are used for buying back or burning the token.
For more information, check out the official post here.
According to the roadmap, $SWDTKN is scheduled for launch in Q3 this year, while the blockchain game, which is based on BladeBound, a traditional mobile action RPG released in 2018, is planned to go live in alpha in Q4 this year.