Walken Reveals Isle Clash Feature
Isle Clash is an upcoming PvP racing mode where Walken players who own 5 CAThletes of level 6 or higher alongside one NFT island will be able to compete against each other in card-based gameplay.

The Walken team has announced the introduction of a new feature called Isle Clash that is made to significantly enhance the overall experience of the free-to-play move-to-earn title.
What Is Isle Clash?
Isle Clash is an upcoming new game race mode where players who own NFT Isles will be able to battle it out in team-based PvP combat consisting of 5 CAThletes on each side that are at least level 6. Once the mode is released, players will find a button on the Competition screen that allows them to access the new feature, choosing an island to battle in and forming a team of 5 CAThletes that are not restricted by league, so long as they’re a minimum level 6, they can be whichever other higher level. The announcement states that the total CAThleticism score is important to your team, as it determines whether you could be eligible for a specific reward, with the game also using the score to figure out which opposing side to best match you with. The player with the higher score takes the first turn in the card-based gameplay that this mode offers, where the team that has “the most winning card pairs at the end of the finish line” wins the clash.
To play, aside from needing a certain number of CAThletes with the eligible level criteria, you also need island energy, but no CAThlete energy, meaning that you can compete in PvP Duels and PvE CAThletic Games at once, alongside this upcoming new mode.
NFT Isles
NFT Isles are tradable islands that feature 5 different rarities: Common, Uncommon, Rare, Epic, and Legendary. Rarity affects the amount of energy an island has, and you need this island energy in particular to play the mode, not CAThlete energy. Common Isles will have 3, Uncommon 4, Rare 6, Epic 8, and Legendary 12 energies to use for the new mode, with the Common NFTs having a cooldown time per energy of 2 hours, while for Uncommon its 1 hour and 45 minutes. For Rare assets the cooldown is an hour and a half, while for Epic it’s an hour and 15 minutes, and Legendary timer is set to 1 hour.
Each island consists of 4 genes: building, tree, scenery, and land. They determine the overall rarity of the NFT, with 2 of them also affecting the booster and debuff potential. The tree gene is made for the booster, and works similarly to the energy drink in Duels. In this case however, the booster increases only the “the most effective stat for a particular competition,” with the extra stat percentage being higher based on the rarity of the tree gene. The building gene affects the building debuff, lowering opponent’s stat by a certain amount, with the range of percentages depending on the rarity of the gene. Every island features 10 booster and 10 debuff charges, fully recharged using Mysberries.
The first islands are planned to drop next week. A release date for the game mode does not seem to be available at the time of writing.